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Game Dev

Building immersive interactive experiences across platforms with 13+ years of Unity expertise.

Core Expertise

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Unity Engine, C#, JavaScript
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Cross-platform deployment (iOS, Android, WebGL, PC, Mac)
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Performance optimization (LOD, batching, occlusion culling)

Architecture & Patterns

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Dependency Injection with Zenject
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Reactive Extensions (UniRx) for async patterns
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Asset management and optimization
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Content delivery systems (Asset Bundles → Addressables)

Technical Skills

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3D Math & Physics (vectors, matrices, quaternions)
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Graphics & Shaders (DirectX, OpenGL, Vulkan)
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Animation systems and timelines
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Custom editor tools and inspector windows

Game Types Built

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Multiplayer (Photon, Google Play, custom servers)
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Puzzle/Match-3, Educational, Casual
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FPS, Racing, Board games
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AR/VR experiences

Live Games

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Gol Turn — PVP multiplayer · Android & iOS ↗
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Atlas Mission — Educational game for kids · Android & iOS ↗
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Ludo Live — Multiplayer board game · Android & iOS ↗
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Sukhu Dukhu — Side scrolling game · Android ↗
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Picnic Crashers — Match 3 game · Android ↗
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Makeup Saloon — Fashion game · Android ↗

Other Games Built

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Artemis — Virtual retail experiences · Windows & Mac
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Racing Motocross — Bike racing game · Android
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Sign Forge — Gesture recognition game · Android
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Horror Night — 3D FPS melee game · PC
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Mobi Race — Top-down car fighting · Android
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Pirate King — 2D puzzle game · Android

Other Engines

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Unreal Engine (Blueprints and animations)
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GameMaker (HTML5 games)
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Bevy/Rust (prototypes)

Tools & Technologies

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Engines: Unity, Unreal, GameMaker, Bevy
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Networking: Photon, Google Play Services, custom servers
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Build: Unity Cloud, Remote Config
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Plugins: 3rd party SDKs and native integrations