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Game Dev

Building immersive interactive experiences across platforms with 13+ years of Unity expertise.

Core Expertise

Unity Engine, C#, JavaScript
Cross-platform deployment (iOS, Android, WebGL, PC, Mac)
Performance optimization (LOD, batching, occlusion culling)

Architecture & Patterns

Dependency Injection with Zenject
Reactive Extensions (UniRx) for async patterns
Asset management and optimization
Content delivery systems (Asset Bundles → Addressables)

Technical Skills

3D Math & Physics (vectors, matrices, quaternions)
Graphics & Shaders (DirectX, OpenGL, Vulkan)
Animation systems and timelines
Custom editor tools and inspector windows

Game Types Built

Multiplayer (Photon, Google Play, custom servers)
Puzzle/Match-3, Educational, Casual
FPS, Racing, Board games
AR/VR experiences

Live Games

Gol Turn — PVP multiplayer · Android & iOS
Atlas Mission — Educational game for kids · Android & iOS
Ludo Live — Multiplayer board game · Android & iOS
Sukhu Dukhu — Side scrolling game · Android
Picnic Crashers — Match 3 game · Android
Makeup Saloon — Fashion game · Android

Other Games Built

Artemis — Virtual retail experiences · Windows & Mac
Racing Motocross — Bike racing game · Android
Sign Forge — Gesture recognition game · Android
Horror Night — 3D FPS melee game · PC
Mobi Race — Top-down car fighting · Android
Pirate King — 2D puzzle game · Android

Other Engines

Unreal Engine (Blueprints and animations)
GameMaker (HTML5 games)
Bevy/Rust (prototypes)

Tools & Technologies

Engines: Unity, Unreal, GameMaker, Bevy
Networking: Photon, Google Play Services, custom servers
Build: Unity Cloud, Remote Config
Plugins: 3rd party SDKs and native integrations